Archeage where to make packs. Trade packs, or how to earn a Delphic star. What packs are profitable to produce in ArcheAge

It will bring many innovations and one of them will affect trade, which will undergo many changes. In order not to miss anything and be ready for updates, we have written a short overview of all the changes in one topic.

1. War Goods - Canceled Innovation

In update 4.5, the ability to receive additional bonuses was introduced. profit from packs, in the form of +50% if you hand them over in locations during the war. However, this led to the fact that many players with tractors began to accumulate at trading posts before the onset of the war, and were unloaded only when the war came. Such a pandemonium was not planned by the developers and therefore they decided to abolish this system and abolish the additional profit of +50% during the war, until they come up with a new system to replace this one.

2. Changes for regular packs

For all regular packs of the western and eastern continents, the amount of OR spent on creation was increased from 50 to 80, while the cost of OR for change and gold during creation remained unchanged. Also, all prices for the delivery of packs remained unchanged, but all recipes for regular packs were rebalanced except for canopies, and many have now become more expensive to manufacture.

3. New packs of the northern continent

One of the key innovations in trade was the new packs of the northern continent. Now pakodelki are available in almost all locations of the northern continent. In all of these locations, with the exception of the Shining Coast, you can produce T1 packs, which are surrendered only at the Shining Coast trading post.

Below is a complete list of all T1 packs of the northern continent, their recipes and prices.

This map shows all T1 packs that are produced on the northern continent and that are handed over to the Shining Coast trading post in update 4.5.

Blue lines mark the locations where rare (blue) packs are produced, which are in the game now in update 4.0. These are packs created from plants whose seedlings are purchased for sovereigns. In update 4.5, their creation now also requires 80 ore instead of 50.

The purple lines show the locations where new unique (foil) packs are produced, as well as their delivery prices on the Sparkling Coast.
These packs are created from resources mined in these locations and are produced there on pack-making machines. All of them require 1g, 1dz, 300 ore to create, and a resource specific to each location. In the locations of Salfimar, Sangemar, Nuimara, the Lands of Peace, the Sunny Fields and the Abyss, there are initially no packs. Fiol packs in these locations are produced at the pack shop in the castle market, just like blue packs are now. Similarly, fiol packs in Osh Castle and Whalers Bay are produced in pack shops in these locations, and pack shops have also appeared in the Corvus Wasteland and Efen'Hale.

Let's look at the recipes for all the new packs.

Fiol packs of Salfimar, Sangemar, Nuimara and the Lands of Peace
All 4 locations have the same recipe for creating a pack. To create it, you need an item whose name literally translates as “Salphira Demon Fragment.”

This item drops with a 100% chance from each Demon of Salfira that respawns from time to time, in different places in the locations of the original continent.

Having received the item, we go to any of the available packs at the castle market from the four locations listed above and get the opportunity to create a pack.

Prices (all prices including 130%) for the delivery of such a pack at the trading posts of the Sparkling Coast, respectively:
From the Lands of Peace - 40.4 years
From Sangemar - 40.3 g.
From Salfimar - 44.5 g.
From Nuimara - 48.1 g.

Fiol pack of Solar fields
To create this pack, in addition to other standard resources, 15 pieces are required. Large pieces of obsidian that fall from mobs in this location. The pack is also created in the castle market's pack maker, and is also rented out on the Sparkling Coast for 37.9 g.

Fiol pack of the Abyss
In all respects the same as the pack from Sunny Fields, it only requires 15 pieces to create. The bones of the invader. These items in update 4.0 drop from mobs in Osh Castle, but in update 4.5 they will begin to drop from mobs in the Abyss. To create a pack, you also need access to the castle market pack maker in the Abyss location, and this pack can be turned in on the Sparkling Coast for 45.3 g.

Fiol pack Desolation of Corvus
To create, it requires 50 black granite fragments, which drop from every mob in the Corvus Wastes.
It is created at the pack maker that is now located at the S.H.I.E.L.D. outpost, and this pack is sold on the Shining Coast for 32.1 g.

Fiol pack Osh Castle
Requires 10 Divination Runes, which drop only in Osh Castle, and is produced in the same location. The rental price on the Sparkling Coast is 38.4 g.

Fiol pack Whalers Bay
Requires 10 Fragments of Ephenian Armor, which drop only in Whaler's Bay, and is produced in the same location. The rental price on the Sparkling Coast is 42.4 g.

Fiol pak Efen "Hala
Requires 10 Drops of kir'fer poison, which fall only in Efen'Hal, and is produced in the same location. The rental price on the Sparkling Coast is 42.9 g.

In conclusion about packs from the north, it should be mentioned that T2 packs from the north, just as now, are made from 2 T1 packs from the eastern region of the northern continent (Sangemar, Nuimar, etc.), and from 1 T1 pack from the western region (Zamak Osh , Whalers Bay, etc.).

4. New packs of the western and eastern continents

In update 4.5, new packs for the western and eastern continents were also added. These are essentially packs from bosses, which are created from items that fall from each boss of the west or east, in the amount of 1 piece per razrol, and which are considered as T1 packs, that is, they are handed over on the same continent where they were created.

To create it also requires 100 units of auxiliary material. The bosses themselves are standard mini-bosses of locations, be it the Usurpers of the PPZ and Inistra, the Toad of the Wetlands, the Elephant of the Savannah, etc. Below is a complete list of such packs, items, locations where bosses live, places of creation (in which location the boss lives in that location on the pack and is created) and the price for change.

Western packs
Boss location Number of items Supporting material Surrender price in Solrid (130%)
PPZ 2,100 iron ingots 30.3 g.
Golden Plains 1 100 fabric 42 g.
Dolgayakosa 1 100 pack. build. wood 38.4 g.
Swampy lowlands 1 100 fabric 59.6 g.
Dragon Graveyard 1,100 pack. build. wood 50.1 g.


Oriental packs
Boss location Number of items Supporting material Surrender price on Dawn Peninsula (130%)
Inistra 2,100 iron ingots 37.6 g.
Rumbling Passes 1,100 leather 48.9 g.
Savannah 1,100 pack. build. wood 41.8 g.
Ruins of Hariharalla 1 50 stone block 49
Hazira 1,100 iron ingots 62 g.

Bottom line

It is difficult to say how profitable, and whether the packs from bosses will be profitable at all, because a simple calculation shows that the profit from them is minimal, however, the system is new and can be improved in the future. Packs from the north look more interesting, especially for those who have accumulated quite a few extra items from the north, which can now be put to use. Well, I think this is obvious to everyone, the T1 package in the west and east will become less profitable in 4.5, which means it makes sense to use it more actively now.

List of interesting articles on ArcheAge 4.5.

The construction (purchase) of a house, ship, crafting machines is not complete without. For example, purchasing a house project may require up to 500 Delphic Stars. Where can I get Delphic stars? This will be discussed below.

So, let's figure out how to get the coveted "stars".

The first method that you have probably already come across is a reward for completing tasks.

The second way is to pull it out of the chest, which sometimes comes our way (fishing)

And the third way is sale of archeage packs

We won't get enough Delphic Stars for completing quests and fishing. You can get the most for transporting archeage packs.

First you need to understand what trade packs are.

Packs are an original product that can only be obtained in a certain location and is not available in other areas of the world. Next, we will specifically look at what packs and where they are located. The cost of the cargo will depend on how far you are transporting it. By the way, for a trade pack you can get not only Delphic stars, but also gold. Now the choice is yours. You can make up to four types of cargo in a location. Each type is more expensive than the previous one, but it will also be more difficult to craft. You will get the most money by taking a trade pack to Liberty Island. The price is due to the danger of travel, because on the way you can be attacked not only by enemies, but also by allies.

Creating a trade pack is very easy; first of all, we choose what to sell. You will see the full list by opening the trade section in the game. Press the "O" key - trade section.

When you hover over the cargo you like, a tooltip will appear containing all the information about the trade pack. There you can find out where regional goods are produced.

After collecting all the necessary components, we go to the desired area and look for a workshop of regional goods.

Don't forget to purchase a "Trader Certificate". It can be purchased from any NPC selling "Crafting Materials"

So, we have collected everything we need, now all that remains is to create a pack and take it to another location. A pack is crafted on a machine that looks like this:

Naturally, we will spend work points on it. To create a trade pack you will need 60 work points.

The completed load will automatically appear on your back. Don’t forget, if you throw away the cargo, another player can pick it up, but if you have your own house or scarecrow, then the pack can be left near these objects.

There are only 6 traders of regional goods on the eastern and western continents. Below are diagrams of their locations.

All about packs that are produced on continents and sold at trading posts on the same continent

Loads (hereinafter referred to as “packs”)- This is a special content of the game that most players engage in to earn gold. This content may be reminiscent of cargo transportation simulators, but unlike them, ArcheAge You need to take care of creating the packs yourself. In addition, since this is an online game, you may encounter problems such as “gop”.

Factory

There are three types of packs: regional, intercontinental and relics. This article will talk about regional packs, which are created on one of the three continents, and then handed over to one of the trading posts of the continent on which the pack was created in order to receive gold. In the following articles we will look at Intercontinental packs and relics, as well as how to get the 16x16 scarecrow with the 4.0 update.

What are “packs” and how to make them

A pack is a load that can be made in any location for specific materials, which must be delivered to the mainland trading post to receive gold. For many players, this is their main income from gold.

Regional packs can be divided into the following types:

  • regular pack - crafted in the workshop for materials;
  • pack for a Delphic star - crafted in the workshop for materials and a Delphic star;
  • pack for location residents - crafted in the workshop for materials in the location where the player’s house is located;
  • a ripening pack on a farm shed - crafted using the “Farm shed”;
  • compost pack - crafted in a specially improved house.

Regular pack

Crafting in the workshop. Workshops or pakodelki are located in each location of the regional community and in another location point, which are identical in content. For ordinary packs, two types of material are enough, for example, to craft the “Tart Cherry Wine” pack, which is made in the Singing Land, you need twelve pieces of cherries and fifty crushed flower petals.

Tart cherry wine

Puck for the Delphic Star

Similar to crafting a regular pack, however, to craft a pack you need one Delphic star. You can also notice a pack that is similar in crafting, but differs in that instead of a Delphic star you need “Delphic Dust”. Delphic Dust can no longer be obtained anywhere, since the ability to obtain it has been removed from the game.

Craft pack at the regional community workshop

Pack for residents of the location

This type of pack can only be made by those who have any house in the selected location. This is a unique pack that is similar to a regular pack, but has a special condition.

Rice noodles that only the inhabitants of the Singing Land can make

For creating such a pack, you will receive a “Regional Community Bill” for completing a regional community task, which can be used to contribute to the regional community. After creating a pack, it is not necessary to transport it to the trading post; you can simply throw it on the ground and go to one of the three trading posts to complete the task. By the way, in the regional community you can get another “Regional Community Bill” by completing the family task “Development of the regional community.”

Ripening pack on a farm shed

This type of pack is created at the “Farm shed”, where it is necessary to use the necessary materials, after which raw materials will appear in the shed, which will ripen within three days. Once the raw material in the canopy has matured, it can be turned into a pack, at which point the canopy disappears.

Cheese factories

The farm shed is crafted from the following materials. It can be done on any scarecrow, even if it doesn’t belong to you:

  • packaging of construction wood x5;
  • stone block x5;
  • iron x5;
  • oily seeds x1.

Crafting a “Farm Shed” on a scarecrow

The farm shed is placed on the scarecrow like regular seeds. Once installed, Toto only has ten minutes to place the materials in the shed.

Placing a Canopy on a Scarecrow

There are three types of packs you can make on a farm shed:

  • Load of honey - bee honey x4 and straw x20;
  • Load of mature cheese - milk x50 and lemons x30;
  • Load of homemade liqueur - ginseng x30 and olives x35.

Packs that can be obtained from the Farm Shed

To put materials into a canopy, you need to go up to it and select one of four buttons (note that one of them is “Dig” to remove the canopy).

Compost pack

The compost load is produced in a house that has been upgraded to a "Commercial Warehouse". On the side of the house there is a workshop that allows you to craft a pack. The craft for compost is the same:

  • chopped vegetables x25;
  • crushed cereals x25;
  • meat farm x25;
  • crushed flower petals x25.

Crafting at a trading warehouse

Improved house "Trading warehouse"

What to do with the pack

First of all, the pack must be transferred to one of the trading posts. A factory is a place where packs are handed over for sale for gold. On the western and eastern continents there are three trading posts each with one location where the war is taking place. On the territory of trading posts, any battles are prohibited (except for the use of teleports). On the original mainland there is only one trading post on the Shining Coast, which is divided into a trading post of the Nui Union and a trading post of the Harnian Union. Both are protected by the cannons of their alliance and attacking enemies, however, fighting in the trading post area is allowed (except during a truce).

Factories of the western mainland are located in the following locations:

  • Solrid Peninsula;
  • Two Crowns;
  • Falling Star Peninsula (military zone).

Factories of the Western Continent

Factories of the eastern continent are located in the following locations:

  • Dawn Peninsula;
  • Singing land;
  • Inistra (military zone).

Factories of the eastern continent

The original mainland's factories are located on the Glittering Coast, which belong to the Nui Union (left) and the Harnian Union (right). Some players may not be very afraid of guns if the player is outside the system faction and there is a need to hand over packs to the trading post of the original mainland. To do this, it is enough to have teleporters from the “Resistance” branch with the last passive ability, also a healer, and it is advisable to appear at the trading post at the time of the truce, which begins at 12:00 and 00:00 Moscow time, and lasts three hours.

Factories of the original continent

Delivery of packs

When you have reached the trading post, you need to find the NPC “Buying regional goods”. The pack must be on your back as a load in order to sell it. The NPC will indicate the product you are offering and will also show how much gold you will receive and at what rate. After the sale, the gold will arrive only after eight hours, in addition, a commission of 2% will be deducted, and “Siol’s Patronage” gives a 5% bonus to the cost of the pack.

Selling a pack

Maximum bet: 130%. The rate can be viewed in the following window:

Window "Prices for regional goods"

A pack that was made in the location where the trading post is located cannot be returned at that trading post. For example, a pack produced in the Singing Land can only be returned in the Dawn Peninsula and Inistra. In addition, a pack created on the western continent can only be turned in at the trading posts of the western continent, similarly with packs from the eastern and original continents.

Job points and trade craft

The main required resource for packs is work points (OP). To create one pack you need 50 EP, and to turn in 70 EP. These EP go into upgrading the “Trade” craft. This craft reduces the amount of EP spent as the craft is leveled up. If you upgrade the craft to legend, then the amount of EP spent will decrease by 30%, that is, instead of 50 EP, 35 EP will be spent, and turning in a pack instead of 70 EP will cost 42 EP. The higher your craft, the higher the chance that you will receive a change bonus in the form of a small bonus on the price of the pack.

Transport for cargo transportation

There are several types of transport for transporting goods:

Dangers when transporting packs

Any vehicle has durability in the form of health. Ground vehicles such as tractors and race cars can be destroyed using ordinary skills, and ships are destroyed using ramming abilities, hitting land or rocks, and from ship guns; skills from characters inflict only one unit of damage.

If you transport a vehicle through a military location, then when the vehicle is destroyed by another player, all the packs will fall to the ground, thus any player can take them. If the player managed to bypass the military zone, then the possibility of destroying vehicles is not provided in the peaceful zone. The fact is that if a player is a member of a guild of the third level or higher, then another guild has the right to declare war on it, thereby giving the opportunity to attack you and your transport in a peaceful zone.

Truce in location

In this regard, it is worth transporting packs from military locations when there is a truce in it, and in order not to declare war on you, you should be a member of the first or second level guild, or maybe not be a member of the guild at all. Usually, they have twins for transporting goods, so that other guilds cannot declare war and, in the event of a transition to another union, have the opportunity to continue to earn gold.

Please note that the Nui protection effect of the Nui statue affects not only the character, but also the vehicle if placed in the effect area.

Manufacturer and seller

If you get bullied, then it’s not a big loss, you will at least recoup the materials that were spent on creating the packs. The fact is that in the game there is a concept of who made the cargo and who sells it. The manufacturer of the pack will receive 20% of the profit if it was sold by someone else. The remaining 80% will be received by the one who handed over the pack. This is written on every pack that is created inside the mainland.

Description of the pack

Removal of packs from the Valley of Melted Snows

Packs are transported exclusively by car or convertible.

How to get out of the Valley of Melted Snows

More time on the packing truck

When you point at a pack that lies on the ground, you can pay attention to the “Will be destroyed” item. If you place a pack on a scarecrow or on the territory of your house, then only those who have the right to do so will be able to take them (depending on the access rights set for the property: only the owner, family, guild or everyone),

These packs will not be in danger of being destroyed, because the timer will be updated upon completion and will again count down six days, since it is located on the territory. However, if a pack is located outside this territory and it says “Can be picked up,” then such packs are in danger of being destroyed, but if you take it and then post it, the timer will be updated and will again count down six days.

"You can take it"

Conclusion

Not the whole game is tied to packs; everyone finds their own income in the game. Most players are focused on them; for some, this content may be uninteresting, but profitable, and therefore they simply have to deal with them. The content of the packs consists of two more parts: intercontinental packs and relics, which will be discussed in the following articles. You may find this content more interesting.

All about packs that are produced on continents and sold at trading posts on the same continent

Loads (hereinafter referred to as “packs”)- This is a special content of the game that most players engage in to earn gold. This content may be reminiscent of cargo transportation simulators, but unlike them, ArcheAge You need to take care of creating the packs yourself. In addition, since this is an online game, you may encounter problems such as “gop”.

Factory

There are three types of packs: regional, intercontinental and relics. This article will talk about regional packs, which are created on one of the three continents, and then handed over to one of the trading posts of the continent on which the pack was created in order to receive gold. In the following articles we will look at Intercontinental packs and relics, as well as how to get the 16x16 scarecrow with the 4.0 update.

What are “packs” and how to make them

A pack is a load that can be made in any location for specific materials, which must be delivered to the mainland trading post to receive gold. For many players, this is their main income from gold.

Regional packs can be divided into the following types:

    regular pack - crafted in the workshop for materials; pack for a Delphic star - crafted in the workshop for materials and a Delphic star; pack for location residents - crafted in the workshop for materials in the location where the player's house is located; ripening pack on a farm shed - crafted with using the “Farm shed”; a pack of compost - crafted in a specially improved house.

Regular pack

Crafting in the workshop. Workshops or pakodelki are located in each location of the regional community and in another location point, which are identical in content. For ordinary packs, two types of material are enough, for example, to craft the “Tart Cherry Wine” pack, which is made in the Singing Land, you need twelve pieces of cherries and fifty crushed flower petals.

Tart cherry wine

Puck for the Delphic Star

Similar to crafting a regular pack, however, to craft a pack you need one Delphic star. You can also notice a pack that is similar in crafting, but differs in that instead of a Delphic star you need “Delphic Dust”. Delphic Dust can no longer be obtained anywhere, since the ability to obtain it has been removed from the game.

Craft pack at the regional community workshop

Pack for residents of the location

This type of pack can only be made by those who have any house in the selected location. This is a unique pack that is similar to a regular pack, but has a special condition.

Rice noodles that only the inhabitants of the Singing Land can make

For creating such a pack, you will receive a “Regional Community Bill” for completing a regional community task, which can be used to contribute to the regional community. After creating a pack, it is not necessary to transport it to the trading post; you can simply throw it on the ground and go to one of the three trading posts to complete the task. By the way, in the regional community you can get another “Regional Community Bill” by completing the family task “Development of the regional community.”

Ripening pack on a farm shed

This type of pack is created at the “Farm shed”, where it is necessary to use the necessary materials, after which raw materials will appear in the shed, which will ripen within three days. Once the raw material in the canopy has matured, it can be turned into a pack, at which point the canopy disappears.

Cheese factories

The farm shed is crafted from the following materials. It can be done on any scarecrow, even if it doesn’t belong to you:

    packing of construction wood x5; stone block x5; iron x5; oily seeds x1.

Crafting a “Farm Shed” on a scarecrow

The farm shed is placed on the scarecrow like regular seeds. Once installed, Toto only has ten minutes to place the materials in the shed.

Placing a Canopy on a Scarecrow

There are three types of packs you can make on a farm shed:

    Load of honey - bee honey x4 and straw x20; Load of mature cheese - milk x50 and lemons x30; Load of homemade liqueur - ginseng x30 and olives x35.

Packs that can be obtained from the Farm Shed

To put materials into a canopy, you need to go up to it and select one of four buttons (note that one of them is “Dig” to remove the canopy).

Compost pack

The compost load is produced in a house that has been upgraded to a "Commercial Warehouse". On the side of the house there is a workshop that allows you to craft a pack. The craft for compost is the same:

    chopped vegetables x25; chopped cereals x25; farmed meat x25; crushed flower petals x25.

Crafting at a trading warehouse

Improved house "Trading warehouse"

What to do with the pack

First of all, the pack must be transferred to one of the trading posts. A factory is a place where packs are handed over for sale for gold. On the western and eastern continents there are three trading posts each with one location where the war is taking place. On the territory of trading posts, any battles are prohibited (except for the use of teleports). On the original mainland there is only one trading post on the Shining Coast, which is divided into a trading post of the Nui Union and a trading post of the Harnian Union. Both are protected by the cannons of their alliance and attacking enemies, however, fighting in the trading post area is allowed (except during a truce).

Factories of the western mainland are located in the following locations:

    Solrid Peninsula; Two Crowns; Falling Star Peninsula (military zone).

Factories of the Western Continent

Factories of the eastern continent are located in the following locations:

    Peninsula of Dawn; Singing Land; Inistra (military zone).

Factories of the eastern continent

The original mainland's factories are located on the Glittering Coast, which belong to the Nui Union (left) and the Harnian Union (right). Some players may not be very afraid of guns if the player is outside the system faction and there is a need to hand over packs to the trading post of the original mainland. To do this, it is enough to have teleporters from the “Resistance” branch with the last passive ability, also a healer, and it is advisable to appear at the trading post at the time of the truce, which begins at 12:00 and 00:00 Moscow time, and lasts three hours.

Factories of the original continent

Delivery of packs

When you have reached the trading post, you need to find the NPC “Buying regional goods”. The pack must be on your back as a load in order to sell it. The NPC will indicate the product you are offering and will also show how much gold you will receive and at what rate. After the sale, the gold will arrive only after eight hours, in addition, a commission of 2% will be deducted, and “Siol’s Patronage” gives a 5% bonus to the cost of the pack.

Selling a pack

Maximum bet: 130%. The rate can be viewed in the following window:

Window "Prices for regional goods"

A pack that was made in the location where the trading post is located cannot be returned at that trading post. For example, a pack produced in the Singing Land can only be returned in the Dawn Peninsula and Inistra. In addition, a pack created on the western continent can only be turned in at the trading posts of the western continent, similarly with packs from the eastern and original continents.

Job points and trade craft

The main required resource for packs is work points (OP). To create one pack you need 50 EP, and to turn in 70 EP. These EP go into upgrading the “Trade” craft. This craft reduces the amount of EP spent as the craft is leveled up. If you upgrade the craft to legend, then the amount of EP spent will decrease by 30%, that is, instead of 50 EP, 35 EP will be spent, and turning in a pack instead of 70 EP will cost 42 EP. The higher your craft, the higher the chance that you will receive a change bonus in the form of a small bonus on the price of the pack.

Transport for cargo transportation

There are several types of transport for transporting goods:

Dangers when transporting packs

Any vehicle has durability in the form of health. Ground vehicles such as tractors and race cars can be destroyed using ordinary skills, and ships are destroyed using ramming abilities, hitting land or rocks, and from ship guns; skills from characters inflict only one unit of damage.

If you transport a vehicle through a military location, then when the vehicle is destroyed by another player, all the packs will fall to the ground, thus any player can take them. If the player managed to bypass the military zone, then the possibility of destroying vehicles is not provided in the peaceful zone. The fact is that if a player is a member of a guild of the third level or higher, then another guild has the right to declare war on it, thereby giving the opportunity to attack you and your transport in a peaceful zone.

Truce in location

In this regard, it is worth transporting packs from military locations when there is a truce in it, and in order not to declare war on you, you should be a member of the first or second level guild, or maybe not be a member of the guild at all. Usually, they have twins for transporting goods, so that other guilds cannot declare war and, in the event of a transition to another union, have the opportunity to continue to earn gold.

Please note that the Nui protection effect of the Nui statue affects not only the character, but also the vehicle if placed in the effect area.

Manufacturer and seller

If you get bullied, then it’s not a big loss, you will at least recoup the materials that were spent on creating the packs. The fact is that in the game there is a concept of who made the cargo and who sells it. The manufacturer of the pack will receive 20% of the profit if it was sold by someone else. The remaining 80% will be received by the one who handed over the pack. This is written on every pack that is created inside the mainland.

Description of the pack

Removal of packs from the Valley of Melted Snows

Packs are transported exclusively by car or convertible.

How to get out of the Valley of Melted Snows
More time on the packing truck

When you point at a pack that lies on the ground, you can pay attention to the “Will be destroyed” item. If you place a pack on a scarecrow or on the territory of your house, then only those who have the right to do so will be able to take them (depending on the access rights set for the property: only the owner, family, guild or everyone),

These packs will not be in danger of being destroyed, because the timer will be updated upon completion and will again count down six days, since it is located on the territory. However, if a pack is located outside this territory and it says “Can be picked up,” then such packs are in danger of being destroyed, but if you take it and then post it, the timer will be updated and will again count down six days.

"You can take it"

Conclusion

Not the whole game is tied to packs; everyone finds their own income in the game. Most players are focused on them; for some, this content may be uninteresting, but profitable, and therefore they simply have to deal with them. The content of the packs consists of two more parts: intercontinental packs and relics, which will be discussed in the following articles. You may find this content more interesting.

After the update, the MMORPG ArcheAge underwent major changes in trading - one of the main sources of income for most players. Changes in patch 1.2 were aimed at increasing the role of trade between continents.

Packs in ArcheAge have undergone major changes. New ingredients have been added to regional products, which can be divided into 7 types. Each type corresponds to several types of rare resources:

Resource type Type of resource of this type
Crushed flower petalsRose, sansevieria, cactus, lotus, lily, azalea, clover, cornflower and narcissus
Chopped meatBeef, pork, chicken, yatta meat, duck, goat, turkey, lamb
Medicinal powderCordyceps, ginseng, gingko leaf, aloe, bay leaf, thistle, mushrooms
Ground cerealsPeanuts, barley, chumiza, rice, beans, oats, corn, wheat, millet
Ground spicesMint, rosemary, calamus, lavender, sunflower, vanilla, turmeric, poppy, black pepper, saffron
Fresh juiceFigs, cherry, grapes, coconut, a handful of seeds, cocoa, banana, apricot, apple, chestnut, lemon, orange, avocado, poplar fruit, olives, beech nut, pomegranate, acorn, date, dry pine cone
Shredded vegetablesCucumber, pepper, potato, strawberry, carrot, pumpkin, onion, blueberry, garlic, sweet potato, tomato

To produce these rare ingredients, you will need the ArcheAge Consortium Miracle Grinder. It can be purchased for 50 copper coins from the Useful Items vendor. Now, having a grinder in your inventory and the required amount of starting material, you can produce the corresponding resource.

How and from what to make packs

To produce regional ArcheAge goods (packs) you will need a consortium grinder and a certain amount of common and rare resources.

The packs themselves are produced in Regional Goods Workshops, which are located in every major city.

In addition, players can produce unique packs in the Rotunda if this building is installed in a location where regional goods are produced.

Three additional types of packs can be produced in the Farm Shed, which was added to ArcheAge with the latest patch.

What packs are profitable to produce in ArcheAge

To answer this question, two points must be taken into account.
  1. The cost of packs in ArcheAge during production is the number of work points and money spent on the production of the product. Undoubtedly, it is much more profitable to independently produce the resources necessary for crafting than to buy them through an auction.

    Accordingly, for those who independently produce all the components, the cost of regional goods is much lower than for those who buy ingredients at auction.

    It should be borne in mind that farming in the game takes a lot of time and requires a substantial initial investment. And there is no need for a farm if you buy all the components on sale.

  2. How much can you sell a pack for? The more expensive the ArcheAge packs are, the more profit the player receives. But here the problem of competition arises, due to which the premium percentage quickly decreases, which, accordingly, reduces the selling price of the pack.
Conclusion
It is most profitable to independently produce all the components for the production of regional goods, and craft goods that are average in cost and competition. You should not sell packs whose markup has dropped to 120%.

How, when and where to donate packs

To deliver packs, it is most profitable to use a car or a maneuverable tractor, since they have a good moving speed. The money spent on upgrading a tractor to a maneuverable one or producing a car will be recouped very quickly.

Packs are handed over to a special NPC - buyer of goods. There are such buyers in every location.


Money for selling packs will be sent to you by email 22 hours after the transaction is concluded.

Packs are best handed in after 0:00 game time. At this time, the premium percentage is restored. In addition, the chances of catching the highest markup percentage increase when there are fewer players in the game.

You can find out the current percentage premium for the delivery of a pack by clicking on the “Craft” tab with the image of a sickle at the bottom of the screen and selecting the “Prices for regional goods” menu. Then you need to choose the place of production of the product and the place of its sale.

In the list that opens, the first two packs are ordinary goods produced in the Regional Goods Workshop, the third pack is goods produced in the Rotunda, the last three packs are goods produced in the Farm Shed.

Below is a table of the cost of ArcheAge packs. For ease of use, the table is divided into Western and Eastern continents.